Wanstead WarriorsSponsored byYou Know BallYou Know Ball
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Fixtures & results

League table

Before the game

Matchday

Pick the fixture, set the seven and the subs, add a line for the lads. The picture on this page updates as you go.

Matchday graphic

Press and hold the picture to save or share it.

Plan ahead

Lineups

Build and save lineups on their own, then assign one to a game when you're ready.

Lineup graphic

Press and hold the picture to save or share it.

After the game

Full time

Type the score and press Enter. Then log who scored, who set them up, and a few words on how it went.

Full-time graphic

Press and hold the picture to save or share it.

51.57°N 0.03°E

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Drawing board

Change the pitch size?

Everything on the board gets squashed or stretched to fit, so the counters and lines won't look right. It's best to pick the pitch size before you start a play.

Drawing board

How to use it

Set the picture up

  • Counters. Pink is us, blue is them, and there is a ball. With Move on, drag any counter where you want it. Drag one off the pitch to get rid of it.
  • Lineup… opens a quick popup: load a matchday seven or a saved lineup, tap squad players on or off the board, add a guest, pick a shape, and set how many opponents there are.
  • Add more. + Player, + Opponent and Ball drop a new counter on. Clear team and Clear opponents take a whole side off.
  • Full or half pitch. Half pitch zooms into the attacking half: the one for set pieces and final-third moves. Pick it first. Changing it later squashes the picture, so the board checks with you, and once a play has been recorded the pitch size is locked.

Draw

  • Run draws a dashed arrow for where a player should run. Pass draws a solid arrow for the ball.
  • Pen is free drawing: circle a space, mark a zone, scribble a note.
  • Erase rubs out whichever line you tap. Undo line takes back the last one, Clear lines wipes them all.

Record a play

  • Press Record a play, then drag the counters along their runs, one after another. Two fingers can move two players at once. Press Stop recording when the move is done.
  • Play runs it back with a trail behind every runner. The 1× button changes the speed, the slider steps through it, and Back to start puts everyone where they began.
  • Lines drawn while recording appear at the moment you drew them. Record again starts fresh from where the counters are now.

Save and share

  • Every play saves as you go. Save play saves it right now and confirms. Give it a name so you can find it, and open any saved play from the list.
  • New play starts a fresh board. Delete removes the open play for good.
  • Plays stay on the captain's page. They never go to the team site. Expand fills the screen for showing the lads at the pitch.
  • During a game, the live view has a Tactics switch: the same board, loaded with that game's seven, saved as its own play. Move players about, draw the change, record a move at half time.